Knowledge Resource Center for Ecological Environment in Arid Area
High-engagement gameplay behaviors and mental health | |
Zaitsoff, Andrew | |
出版年 | 2016 |
学位类型 | 博士 |
导师 | Chung, Barry |
学位授予单位 | Indiana University |
英文摘要 | As video games have become increasing popular, it becomes increasingly important for psychology researchers and practitioners to understand the impact that video game play has on the individuals who engage in it. Several reasons for play are identified, with the social aspects of play being the most common. The difficulties of developing a common definition for problematic play, as well as attempts to quantify those behaviors with assessments are reviewed, with the conclusion that no existing assessment accurately identifies problematic play without overestimation. The unsettled implications of problematic play, including the recent Brown v. Entertainment Merchants Association Supreme Court case are explored. Finally, treatment methods for problematic play and implications for future research are discussed. The current study expands on Charlton and Danforth’s (2007) study establishing “addiction” and “engagement” as distinct constructs. 2,092 participants were sorted into four different categories (low-engagement/low-problematic, low-engagement/high-problematic, high-engagement/low-problematic, and high-engagement/high-problematic), and their responses to the Mental Health Inventory (Veit & Ware, 1983) were compared. Participants in the high-problematic groups were found to have more negative mental health scores than participants in the low-problematic groups; specifically, their responses demonstrated lower scores on the Positive Affect and Life Satisfaction factors, while also showing higher scores on the Anxiety and Depression factors. Participants in the high-engagement groups demonstrated higher scores on the Loss of Control and Emotional Ties factors, even in the high-engagement/high-addiction group. Similarly, individuals in the low-engagement/low-problematic group demonstrated the lowest scores on the Loss of Control factor. The study continues with several implications for future research, practice, and advocacy. |
英文关键词 | Addiction Mental health Video game play |
语种 | 英语 |
国家 | United States |
来源学科分类 | Counseling Psychology |
URL | https://pqdtopen.proquest.com/doc/1836797435.html?FMT=AI |
来源机构 | Indiana University |
资源类型 | 学位论文 |
条目标识符 | http://119.78.100.177/qdio/handle/2XILL650/249844 |
推荐引用方式 GB/T 7714 | Zaitsoff, Andrew. High-engagement gameplay behaviors and mental health[D]. Indiana University,2016. |
条目包含的文件 | 条目无相关文件。 |
个性服务 |
推荐该条目 |
保存到收藏夹 |
导出为Endnote文件 |
谷歌学术 |
谷歌学术中相似的文章 |
[Zaitsoff, Andrew]的文章 |
百度学术 |
百度学术中相似的文章 |
[Zaitsoff, Andrew]的文章 |
必应学术 |
必应学术中相似的文章 |
[Zaitsoff, Andrew]的文章 |
相关权益政策 |
暂无数据 |
收藏/分享 |
除非特别说明,本系统中所有内容都受版权保护,并保留所有权利。