Arid
DOI10.1145/1858948.1858951
Virtual Worlds as Cultural Models
Bainbridge, William Sims
通讯作者Bainbridge, William Sims
来源期刊ACM TRANSACTIONS ON INTELLIGENT SYSTEMS AND TECHNOLOGY
ISSN2157-6904
EISSN2157-6912
出版年2010
卷号1期号:1
英文摘要

Thirteen gamelike virtual worlds illustrate issues that overlap social science and information science, because they embody rather clear theories of society and culture: World of Warcraft, Lord of the Rings Online, Dark Age of Camelot, Age of Conan, Pirates of the Burning Sea, A Tale in the Desert, Entropia Universe, Anarchy Online, The Matrix Online, Tabula Rasa, EVE Online, Star Trek Online, and Dungeons and Dragons Online. A fourteenth, Star Wars Galaxies, illustrates the possibility that not all virtual worlds embody clear theories. After describing the thirteen, this essay discusses their economic systems, social systems, communication challenges, and the ways in which autonomous agents and semi-autonomous secondary avatars enrich interactive complexity.


英文关键词Culture game virtual world
类型Article
语种英语
国家USA
收录类别SCI-E
WOS记录号WOS:000208994200003
WOS类目Computer Science, Artificial Intelligence ; Computer Science, Information Systems
WOS研究方向Computer Science
资源类型期刊论文
条目标识符http://119.78.100.177/qdio/handle/2XILL650/162883
作者单位(1)Natl Sci Fdn, Div Informat & Intelligent Syst, Arlington, VA 22230 USA
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GB/T 7714
Bainbridge, William Sims. Virtual Worlds as Cultural Models[J],2010,1(1).
APA Bainbridge, William Sims.(2010).Virtual Worlds as Cultural Models.ACM TRANSACTIONS ON INTELLIGENT SYSTEMS AND TECHNOLOGY,1(1).
MLA Bainbridge, William Sims."Virtual Worlds as Cultural Models".ACM TRANSACTIONS ON INTELLIGENT SYSTEMS AND TECHNOLOGY 1.1(2010).
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